javascript - three.js textures working with CanvasRenderer, but show up as black with WebGLRenderer -
javascript - three.js textures working with CanvasRenderer, but show up as black with WebGLRenderer -
i'm drawing image canvas (using citytexture method in http://haldean.github.com/citycanvas/city.js) , using texture. works when utilize three.js's canvasrenderer, textures show black when using webglrenderer. i'm generating textures squares side lengths of 256.
demo , code here, canvasrenderer on top, , webglrenderer on bottom: http://haldean.github.com/citycanvas/3d.html
this wouldn't issue, except performance of canvasrenderer pretty poor when there's lots of geometry beingness rendered, , webgl seems perform lot better. (with in mind, if has suggestions create canvasrenderer more efficient, great too). thanks!
problem solved: needed add together mesh.dynamic = true
mesh, , texture.needsupdate = true
texture.
javascript rendering webgl three.js
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